So with the release of green server, there is some new hype in the community about the changes coming to Vulengate, so i decided to give them a critical over view and go in depth with the changes, and the pros and cons that come with it. From the top.
Pros of Green:
- The new market has endless plots, meaning no rent and space restrictions.
- New PVP arena is right at spawn and encourages friendly competition.
- New quest System Looks Astoundingly good and gives objectives in an otherwise objective-less game.
- The /help menu looks much more vibrant and user friendly.
- The New boss arena looks exciting, much bigger, and should have less bugs then the one prior.
Unfortunately, This is where the pros end as now comes the onslaught of newly arisen problems.
Cons of Green:
- Wild gear and Vote items are achievable though basic in game play, meaning that their value diminishes as soon as most players hit level 30 and begin enchanting.
- The PVP arena was advertised as a selling point of the new server, and frankly is underwhelming in size and scope.
- The Markets being in a never ending system of largeness is a problem as it will suffer from whats called the Farther back awareness effect. Where in Minecraft, the farther away something is, the less likely players are to go to it. Plus, if there are big shops upfront, and small ones behind, then they will be incredibly hard to find, which for most players of young age, is reason enough not to bother looking. (there are exceptions here, but they aren't enough to counter the point)
- Player based economy is still going to eventually downward spiral due to whats known as the Kick the can Effect of open economies. Where players can devalue or over value items at will, other players come to accept those prices as the norm, and other players are told "your item is too over priced" or "this is such a good deal, forget about that other place" Whats worse about this system is eventually those players leave the server after having their fill, and new players are left to adapt to an ever worsening economy that will continue to get worse as more and more players make up their own values, and curb stomp the "true" value of an item. This ultimately means the economies will return to how they were on red/blue, but will do so Slower now, as over powered items have been removed from vote/wild crates.
- With cross server key trading being a thing, Destabilization of the server economies can now happen faster with more keys being in flux around the servers.
- Any event crates introduced will likely have underwhelming items, or said items will be of more value than anything else, meaning that as soon as they are introduced, EVEN IF THEY ARE ONLY COSMETIC, will begin economic destabilization as they are beyond the normal scope of items, and will drive the normal items into a realm of worthlessness by comparison.
- By being MVP, i've gotten 6 wild keys, which lead to me not needing another sword until an event crate one comes, as i got sharp 4 and smite 4, which means every mob there is is already too weak to survive more than a hit or two, instantly killing any challenge the game had before ive even left spawn.
From what I've seen, These changes are best described as: If someone were bleeding out, and the surgeons slapped on a bandage to Slow the bleeding, patted you on your back and sent you on your way. The same problems that existed on old red and blue will still emerge, they just will appear significantly slower than prior, Which isn't a fix. Resets for the reason of poor economy in the future will still be a necessity and we will be right back at square one when they happen. Normally, this is the part where i would list out fixes, but I've done so in other posts and they have been overlooked or disagreed with by staff, so no need to repeat myself. This is just my two cents on the matter, feel free to leave a response.
Pros of Green:
- The new market has endless plots, meaning no rent and space restrictions.
- New PVP arena is right at spawn and encourages friendly competition.
- New quest System Looks Astoundingly good and gives objectives in an otherwise objective-less game.
- The /help menu looks much more vibrant and user friendly.
- The New boss arena looks exciting, much bigger, and should have less bugs then the one prior.
Unfortunately, This is where the pros end as now comes the onslaught of newly arisen problems.
Cons of Green:
- Wild gear and Vote items are achievable though basic in game play, meaning that their value diminishes as soon as most players hit level 30 and begin enchanting.
- The PVP arena was advertised as a selling point of the new server, and frankly is underwhelming in size and scope.
- The Markets being in a never ending system of largeness is a problem as it will suffer from whats called the Farther back awareness effect. Where in Minecraft, the farther away something is, the less likely players are to go to it. Plus, if there are big shops upfront, and small ones behind, then they will be incredibly hard to find, which for most players of young age, is reason enough not to bother looking. (there are exceptions here, but they aren't enough to counter the point)
- Player based economy is still going to eventually downward spiral due to whats known as the Kick the can Effect of open economies. Where players can devalue or over value items at will, other players come to accept those prices as the norm, and other players are told "your item is too over priced" or "this is such a good deal, forget about that other place" Whats worse about this system is eventually those players leave the server after having their fill, and new players are left to adapt to an ever worsening economy that will continue to get worse as more and more players make up their own values, and curb stomp the "true" value of an item. This ultimately means the economies will return to how they were on red/blue, but will do so Slower now, as over powered items have been removed from vote/wild crates.
- With cross server key trading being a thing, Destabilization of the server economies can now happen faster with more keys being in flux around the servers.
- Any event crates introduced will likely have underwhelming items, or said items will be of more value than anything else, meaning that as soon as they are introduced, EVEN IF THEY ARE ONLY COSMETIC, will begin economic destabilization as they are beyond the normal scope of items, and will drive the normal items into a realm of worthlessness by comparison.
- By being MVP, i've gotten 6 wild keys, which lead to me not needing another sword until an event crate one comes, as i got sharp 4 and smite 4, which means every mob there is is already too weak to survive more than a hit or two, instantly killing any challenge the game had before ive even left spawn.
From what I've seen, These changes are best described as: If someone were bleeding out, and the surgeons slapped on a bandage to Slow the bleeding, patted you on your back and sent you on your way. The same problems that existed on old red and blue will still emerge, they just will appear significantly slower than prior, Which isn't a fix. Resets for the reason of poor economy in the future will still be a necessity and we will be right back at square one when they happen. Normally, this is the part where i would list out fixes, but I've done so in other posts and they have been overlooked or disagreed with by staff, so no need to repeat myself. This is just my two cents on the matter, feel free to leave a response.
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