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    1. Dailyweekend

      Love Build Event Submissions

      In Game Name : Dailyweekend Server : Green Coordinates to build : X:11800 Y:86 Z:1320 Screenshots (Optional) : https://imgur.com/a/pF89yx5
    2. Dailyweekend

      Tree Feller Not Working

      When using Tree Feller it seems that every tree is too large, even 1 block tall logs.
    3. Dailyweekend

      Public End Warp

      Pretty self explanatory but it'd be nice if there was a /warp that took players to the "beginning" of The End. If people are concerned that new players will just go there and mess things up, which they can still already do just by asking to be TP'd there, make the ability to use "/warp end" a...
    4. Dailyweekend

      Tips for players on the community #savethelandscape

      On a server I used to play on they had 2 different maps, one for building and one for gathering resources. The main, building world was just like what we have here with the big difference being that you couldn't break/place blocks unless you claimed the area first, aside from a few rather common...
    5. Dailyweekend

      Rules question/rant

      While I have no idea what any of this refers to, I figured I'd add my two cents. I feel that yes, repeatedly dropping items on/near someone can be considered harassment. I can't think of a reason why someone would need to constantly follow another around while dropping items from their...
    6. Dailyweekend

      problems about general things

      To add to this: Certain items don't seem to stack with others The button to enter the boss arena doesn't work. Might be fixed, this came up a few days ago.
    7. Dailyweekend

      Boss Arena Viewing Area

      That too crossed my mind but I believe we have a "jail" where basically all things TP related are disabled so I don't see why that couldn't be modified for this instance as well. As far as placement, could be something that encircled the perimeter fully or only partially allowing players to look...
    8. Dailyweekend

      Boss Arena Viewing Area

      After being with the server for a couple months now I very recently learned about the boss arena. I soon after learned that to simply go there and see what it was I had to pay 1k. The reason for this is to help deter people from going there and messing with others, I get that. It would be nice...
    9. Dailyweekend

      1.13 ETA?

      I was wondering if there was any sort of ETA on when we will be updating to 1.13 other than "soon™." I am fully aware of all the things that go into updating a server to a new version and that those things take time but being that we are now at +1 month since release, we have to be getting...
    10. Dailyweekend

      Mute Vote and Crate Notifications

      Since it's been a month with no response at all, I figured I'd bring this back up.
    11. Dailyweekend

      /commands

      But you also gain inventory space via the 8, I think, player vaults that are only available from donating versus the 2 you can get through game play as well as the higher number of /sethomes. For reference this is where I'm pulling information from and also, I just want to say that I'm not...
    12. Dailyweekend

      /commands

      Doesn't that go against the EULA since it affects gameplay in a way only obtainable via donations?
    13. Dailyweekend

      /commands

      One useful command of this nature that I've encountered is /craft (or something of the sort) which would open a crafting table and in doing so doesn't take anything away from the game, it just merely makes it more convenient. I see this as being something gained via ranks, maybe whichever is...
    14. Dailyweekend

      Mute Vote and Crate Notifications

      Short and simple, the title pretty much says it all. It'd be nice if players had the ability to mute the spam one gets when someone votes and/or wins an item of value from the crates. It can still be unmuted by default though so it has its desired affect on new players.
    15. Dailyweekend

      Difficulty Increase

      Here's the difference of "normal" vs "hard" from the wiki: Normal: Hostile mobs spawn, and will deal standard damage. The hunger bar can deplete and will leave the player with 1 () if it drains completely. Villagers killed by zombies have a 50% chance of turning into a zombie villager. Hard...
    16. Dailyweekend

      Difficulty Increase

      After playing on the server for a wee bit I noticed that the difficulty looks to be set to normal. Given that MC itself isn't inherently a tough game anyway, I would like to suggest that when things get updated to 1.13 (or sooner but that seems like a good time to do it) that the difficulty is...