Orbit Storm
New Member
First and foremost, I don't intend for this post to dismiss ongoing efforts to improve Vulengate nor is this a slight against those efforts or the server itself.
That said, I want to be upfront with how much I already dislike the new enchantment system. It's uninformative, cheesy, and adds a new unwanted dynamic to the experience on Vulengate.
Enchantment Names
Several of the enchants have weird, misleading, or otherwise uninformative names. Glowing?! Combat Medic — is this Battlefield? "Confusion" at least lives up to its namesake. All jest aside, "Gears" is another great example. Auto-speed was much more self-explanatory which was greatly aided by...
Enchantment Descriptions
These should really be brought back. New/er players will have a much easier time familiarizing themselves with the custom enchantments on Vulengate. To be honest, I'd be much more comfortable with the silly and outlandish enchantment names if a description was available for instant reminder of just what the heck it does.
Enchantment Purpose/Usage
I'm going to be frank: if I wanted to play World of Warcraft, that's where I'd be. I'm wholly turned off by the thought of "Shadowstep", a concept that is actually copy/pasted from WoW rogues. I'm not interested in skydiving off random cliffs because this enchantment chose to proc right when I'm exploring a ravine. Smoke Bomb appears to be just another lag-inducer when we already have a collection of Independence Day light shows bursting from our collective anuses when we level.
Rejuvenation / Mending
I'm sure removal of Rejuvenation was an unintended side-effect of migrating to a new enchantment system but losing this on some of the crate items is incredibly harsh given how market-driven Mending will become, likely tossing the in-game economy in a circle as everyone scrambles for an awful substitute for Rejuvenation. It'd be fantastic if, assuming this new system offers flexibility, Rejuvenation could be brought back.
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I'm all for improvement but this system brings a whole new level of change and weirdness that makes me feel as though I need to relearn Vulengate a mere three weeks after joining. With some tweaks to names/descriptions and consideration to how some of these enchants will impact gameplay, I think the experience with this new system can be improved.
That said, I want to be upfront with how much I already dislike the new enchantment system. It's uninformative, cheesy, and adds a new unwanted dynamic to the experience on Vulengate.
Enchantment Names
Several of the enchants have weird, misleading, or otherwise uninformative names. Glowing?! Combat Medic — is this Battlefield? "Confusion" at least lives up to its namesake. All jest aside, "Gears" is another great example. Auto-speed was much more self-explanatory which was greatly aided by...
Enchantment Descriptions
These should really be brought back. New/er players will have a much easier time familiarizing themselves with the custom enchantments on Vulengate. To be honest, I'd be much more comfortable with the silly and outlandish enchantment names if a description was available for instant reminder of just what the heck it does.
Enchantment Purpose/Usage
I'm going to be frank: if I wanted to play World of Warcraft, that's where I'd be. I'm wholly turned off by the thought of "Shadowstep", a concept that is actually copy/pasted from WoW rogues. I'm not interested in skydiving off random cliffs because this enchantment chose to proc right when I'm exploring a ravine. Smoke Bomb appears to be just another lag-inducer when we already have a collection of Independence Day light shows bursting from our collective anuses when we level.
Rejuvenation / Mending
I'm sure removal of Rejuvenation was an unintended side-effect of migrating to a new enchantment system but losing this on some of the crate items is incredibly harsh given how market-driven Mending will become, likely tossing the in-game economy in a circle as everyone scrambles for an awful substitute for Rejuvenation. It'd be fantastic if, assuming this new system offers flexibility, Rejuvenation could be brought back.
---
I'm all for improvement but this system brings a whole new level of change and weirdness that makes me feel as though I need to relearn Vulengate a mere three weeks after joining. With some tweaks to names/descriptions and consideration to how some of these enchants will impact gameplay, I think the experience with this new system can be improved.
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